A couple of weeks ago, Spheroid’s IndieGogo campaign ended with the game raising only a small part of its goal. It raised $1,157 of its $7,500 goal. I got in touch with the developers behind the game and asked them a few questions about their experience and future plans.
Developers Saijee and Kuni were not overly disappointed in the funds raised. What they raised was enough to release what they consider a good game, just not as good as what they had wanted. So they still plan on getting the game done and released for those who backed it.
When discussing the Kickstarter, Saijee expressed some difficulty in trying to run the campaign and work on the game at the same time. But he did learn a few valuable lessons about goal setting. He mentioned specifically that smaller goals would have possibly helped the success of the campaign. Rather than focusing on a goal that had most of what they wanted in the game. It would have been better to have had a smaller goal and included other features as stretch goals. Continue reading