It’s always possible for any gamer to find their flow, that inner state that lulls them into a meditative-like trance as they play. But this is often a side-product they discover inside the hurricane of gameplay, displays, and control functions rather than it being an intentional creation of the game’s design. Yet instead of having the player discover or carve out a meditative state within the game, programmer and game developer Kevin Harris encourages and facilitates one by designed intent.
The browser based game, Saga, Crushed was his recent entry for this past January’s Global Game Jam and Candy Jam. As part of the 2014 Global Game Jam’s theme of “we don’t see things as they are, we see them as we are”, it was created from beginning to end across three days and inside the span of 48 hours. Meanwhile, as part of Candy Jam it was entered among a larger game development community protest against the considered abusive trademark practices recently performed by the game development company King. Continue reading