Over the weekend, Steelehouse Productions announced Phinnegan’s Factory an HTV Vive VR game being developed by Steelehouse subsidiary Mister Anderson. Phinnegan’s will be launching on Steam Early Access later this summer with planned updates for Fall and Winter this year as well. Continue reading
Three years ago, while Goldfire Studios was working on Casino RPG, they found the web audio options available to them at the time to be sorely lacking. What did they do? They took the initiative and created an audio API that allowed them to easily support audio on multiple web browsers. Howler.js was born.
They have already sent out surveys to their backers and are working on fulfilling the rewards. Those who purchased a physical copy of the game can expect the game by the end of September while all backers who paid $8 or more will get a print and play copy by the end of the month.
Over on Kickstarter, we have another great game that is on the last few days of its run towards success. Chicken Run, by Pround Games, was successfully funded last week for $5,000 and is still kicking. This game has reached 105 people so far and the designers are looking to reach at least one of their stretch goals by the end of the week. Continue reading
Last week, Oklahoma saw its first successful video game Kickstarter campaign of 2016. Bonozo Apps launched a Kickstarter campaign for Top Caster Emote Wars (also known as Top Caster Emoji Wars) and it successfully raised $3,135 exceeding its goal of $2,500. This is the first ever crowdfunding campaign launched by Bonozo Apps and it is great to see that they were able to successfully fund the game. Continue reading
Are you looking for a fun new way to shoot the breeze with your friends? Something that doesn’t take too much of your time or require long boring tutorials while still retaining all the fun possible? Then you should give BitBout by Okay Benji a try.
BitBout was made during itch.io’s 64×64 Jam. That means, the games had to be playable with only a viewing area of 64×64 pixels. BitBout is based on a prototype developed by Benji Kay and expanded on with the help of artist Adam Bing. Continue reading
A couple of weeks ago, a few local developers took part in the itch.io VR jam. The goal of the jam was to make something for a VR headset that fit the theme of “shapeshift”. To compete, Brady Wright of Tekton Games teamed up with Mack Savala of Critical Code and Jordan Newman to make Cosmic Wandering.
The game has a simple premise. “Wander on a cosmic journey through a psychedelic environment where you must solve puzzles which cause the world around you to change shape.” You can see a video of the game in action below. Continue reading
Gnomes vs Fairies by Dano Kablamo will be officially launching on Friday April 22, 2016. The game went into Steam Early Access in October of last year and since then, Dano has made significant progress in developing the final release of the game. Creator Dano had this to say about the announcement:
THIS IS NOT A DRILL! Gnomes vs. Fairies is going to be released This Friday the 22nd! Be there or be square! You can get it now if you want, but be aware, the final game is vastly superior to the trailer I have on Steam right now.
We look forward to seeing the final release. You can order Gnomes Vs Fairies via Steam Early Access right now or you can use the same link to buy it on Friday.
Yesterday, the Kickstarter campaign for Wilde Life Volume One closed successfully, having raised $87,517 with a goal of $20,000. This successful campaign has come with a number of interesting things to take away.
First, with over $87k raised, Wilde Life is the 4th most successful campaign coming out of Oklahoma in Kickstarter history. Wilde Life also brought in 2,297 backers, which puts it as 3rd in Oklahoma for total number of backers. This is quite impressive. Its most popular tier was $25 for the physical copy of the book. Continue reading