Archives

All posts by E. Zachary Knight

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns.

New Campaigns:

Asphodel by John Trobare: Asphodel is a game in which players take the role of a ghost and compete with the other players to move on from the afterlife. John is looking to raise $2,000 and has raised $291 with 27 days left.

That’s it for this round of reporting. If you know of any others, let me know.

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns.

Fully Funded:

Heathen by Natasha Alterici. A comic about a warrior woman taking on the rule of Odin. Heathen is fully funded having raised $9,537.

8-Bit Battle by Geym Theori. Geym Theori is back with their PvP card game with an 8-bit theme. 8-bit Battle is fully funded having raised $1,181.

Funding Failed:

STEM Career Comic Book by Paris Gamble. Paris is creating a comic book to help promote STEM education. This is for the first edition David, Software Engineer. Paris failed to raise $16,000, having only raised $3,510.

Unfortunately, there are no new campaigns this week. Hopefully we will see some new ones introduced this week.

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns.

Fully Funded:

Squishy Finger Frenzy by Pixel Burrow. A mobile and PC game in which you tap on squishies to earn points. Pixel Burrow has fully funded Squishy Finger Frenzy having raised $165.

Currently Funding:

STEM Career Comic Book by Paris Gamble. Paris is creating a comic book to help promote STEM education. This is for the first edition David, Software Engineer. Paris is looking to raise $16,000 and has raised $3,276 with less than 3 days left.

Heathen by Natasha Alterici. A comic about a warrior woman taking on the rule of Odin. Natasha is looking to raise $7,500 and has raised $6,804 with 4 days to go.

8-Bit Battle by Geym Theori. Geym Theori is back with their PvP card game with an 8-bit theme. They are looking to raise $250 and have raised $776 with 5 days left.

That’s it for this week.  If you know of any campaigns we missed, please tell us so we can share.

Picardy Third's Father Son Game JamLudum Dare is always a fun experiment in creative game design. This past Ludum Dare was especially fun with the theme being “unconventional weapon.” There were a lot of great ideas pouring out of the event with a number of great games coming from Oklahoma.

There was one developer who took an extra challenge on top of the normal challenge of the game jam, by helping his son make a game too. While they didn’t make a single game together, they did make separate games during the jam.

First up is Ross Pinkstaff, of Picardy Third, and his game Thank Guugle. Of all the games I have played from this jam, this is the one I think best meets the theme of unconventional weapon. In this game, aliens are invading Earth and it is up to the human race to hack into the aliens’ favorite search engine to sabotage their ability to fix problems on their ships.

Thanks Guugle GameplayThe game has only a handful of puzzles but they are all well animated and clever in their design. The completed project reminds me a lot of McPixel in its execution of the overall design.

Overall, the game is fun and creative. You won’t find any replay value in it, but it is fun the first time through. So give it a play through.

Save the Meeps GameplayWhile Ross was making that game, his son was building a great first attempt at a jam game. Save the Meeps puts the player into the role of protecting three Meeps from being struck by lightning.

The game is played by selecting the Meeps using the number keys and using the mouse to move them from the path of lightning. The longer you keep your Meeps alive, the more points you score.

For a first attempt at game development under such a deadline, this is a great first run. We hope that he keeps up the work and continues to improve his craft.

We will have more games from Ludum Dare over the course of this week for you. Keep an eye out.

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns.

Returning Campaigns:

8-Bit Battle by Geym Theori. Geym Theori is back with their PvP card game with an 8-bit theme. They are looking to raise $250 and have raised $391 with 12 days left.

Currently Funding:

Squishy Finger Frenzy by Pixel Burrow. A mobile and PC game in which you tap on squishies to earn points. Pixel Burrow is looking to raise $150 and has raised $150 with 4 days to go.

STEM Career Comic Book by Paris Gamble. Paris is creating a comic book to help promote STEM education. This is for the first edition David, Software Engineer. Paris is looking to raise $16,000 and has raised $2,959 with 9 days left.

Heathen by Natasha Alterici. A comic about a warrior woman taking on the rule of Odin. Natasha is looking to raise $7,500 and has raised $5,135 with 11 days to go.

That’s it for this week.  If you know of any campaigns we missed, please tell us so we can share.

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns.

Currently Funding:

Squishy Finger Frenzy by Pixel Burrow. A mobile and PC game in which you tap on squishies to earn points. Pixel Burrow is looking to raise $150 and has raised $150 with 11 days to go.

STEM Career Comic Book by Paris Gamble. Paris is creating a comic book to help promote STEM education. This is for the first edition David, Software Engineer. Paris is looking to raise $16,000 and has raised $1,862 with 16 days left.

Heathen by Natasha Alterici. A comic about a warrior woman taking on the rule of Odin. Natasha is looking to raise $7,500 and has raised $3,292 with 18 days to go.

That’s it for this week.  If you know of any campaigns we missed, please tell us so we can share.

The Curse of the Crescent Isle by Adam MoweryBack at Super! BitCon, I had the pleasure to spend some time playing The Curse of the Crescent Isle DX by Adam Mowery. Adam had created this game as an XBLIG game several years ago and it was well received by many fans.

Curse plays very similarly to Super Mario Bros. 2 for the NES. However, instead of attacking and killing enemies, you use them as tools to help you solve puzzles and advance through the game. It is a clever mechanic that doesn’t get used often enough as far as I am concerned.

Recently, Adam had taken the effort to update the game from its original NES style to a much nicer looking SNES style. He gave this updated version the DX moniker similar to many remakes from that era. He also made the choice to place the remake on Steam Greenlight.

The Curse of the Crescent Isle GameplayAs of yesterday, Curse has been officially greenlit by the Steam community and Valve has reached out to Adam and his team about releasing Curse on Steam officially.

This is pretty big news for Adam and Oklahoma game development in general. Adam is the first Oklahoma game developer, that I am aware of, to have a game accepted by Steam for release. Adam has done a great job leading his team of artists, musicians and others in making this game something that a significant number of people want.

If you hadn’t already checked the game out, you can visit the Steam Greenlight page for Curse and checkout a few videos and follow the rest of its journey through development to release.

Follow Adam on Twitter.

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns.

Funding Unsuccessful:

8-bit Battle Card Game by Geym Theori. Geym Theori has a new card game in which players use cards representing 8-bit styled characters and items to beat their opponents. They were unable to reach their $500 goal having only raised $401.

New Campaigns:

STEM Career Comic Book by Paris Gamble. Paris is creating a comic book to help promote STEM education. This is for the first edition David, Software Engineer. Paris is looking to raise $16,000 and has raised $1,762 with 23 days left.

Heathen by Natasha Alterici. A comic about a warrior woman taking on the rule of Odin. Natasha is looking to raise $7,500 and has raised $2,489 with 25 days to go.

Currently Funding:

Squishy Finger Frenzy by Pixel Burrow. A mobile and PC game in which you tap on squishies to earn points. Pixel Burrow is looking to raise $150 and has raised $150 with 18 days to go.

That’s it for this week.  If you know of any campaigns we missed, please tell us so we can share.

Representative Steve RussellFor a number of years, Oklahoma Senator Tom Coburn had published an annual Waste Book, highlighting what he considered wasteful spending by the federal government. In almost every edition of that report, Senator Coburn highlighted at least one government agency or government program that was spending money on something video game related. Whether the money was spent on game related research or on funding game development, he would comment on how he felt it was not something on which the government should be spending money. Last year, Senator Coburn retired from the US Senate. With that, he published his last Waste Book report.

Taking up the mantle of highlighting wasteful federal spending, Freshman US Representative Steve Russell of Oklahoma has published his first Waste Watch report. While not nearly as extensive as Coburn’s reports had been, he does point at one spending program that relates to games.

Russell points to a National Science Foundation program that has spent nearly $700,000 on helping people make better machinima.

The National Science Foundation (NSF) spent nearly $700,000 researching ways to help amateur moviemakers produce “cinematic movies created by manipulating avatars in 3D computer game worlds.”

The researchers believe this form of amateur filmmaking, which they call “machinima,” has a high threshold of entry due to the technical skills required. The goal of their project was to find ways to reduce this threshold by designing digital media production software to help improve video game movies by “suggesting, autonomously creating, and critiquing” film content.

In the report, Russell states that this spending is not needed as the machinima community has done quite well using current tools and methods.

Software of this type may very well have a future. However, the world of online gamers, YouTube shows, and digital art is notoriously free-wheeling. Innovations in this area will come through the organic, ingenious efforts of millions of independent artists, gamers, and programmers—not a $700,000 grant administered by a federal agency. The findings of this study are not likely to contribute to the development of software that will gain popularity among this vibrant, proudly independent online community. Moreover, at a time of restricted budgets, projects of this kind are not a priority.

In an aside to this section, Russell highlights the popular machinima video series Red vs Blue as an example of the machinima community at work without government funding. Another example not listed here would include Valve’s own Source Filmmaker which the company has spent significant time and money developing and and has gained increasing popularity with the online gaming community.

It is not clear how often Rep. Russell will publish this report, but we can likely expect an annual report from him. It will be interesting to see what video game related areas of federal spending he will highlight in the future.

Source – Congressman Russell Announces Waste Watch

Originally published at Game Politics

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns.

New Campaigns:

Squishy Finger Frenzy by Pixel Burrow. A mobile and PC game in which you tap on squishies to earn points. Pixel Burrow is looking to raise $150 and has raised $25 with 25 days to go.

Currently Funding:

8-bit Battle Card Game by Geym Theori. Geym Theori has a new card game in which players use cards representing 8-bit styled characters and items to beat their opponents. They are seeking $500 and have raised $272 with 3 days left.

That’s it for this week.  If you know of any campaigns we missed, please tell us so we can share.