RocketDad developers Josh Maggard and Denver Poteet are at it again making a charming and fun game, with sounds provided by Tyler Collins. These guys have made several great games, including Game Jam classics such as Space Driller and Now You See Me. While these guys are very active on Game Jams, they are also hard at work making full featured games. Their latest game, Minima, shows a lot of promise even in its early alpha state. Continue reading
Last year, World of Rivals had an amazing success on its Kickstarter campaign for the Rivals: Masters of the Deep boardgame, a game based off the vinyl toys its had Kickstarted before. That boardgame campaign raised $53,157 and will be shipping out soon. Today, WoR has launched a new Kickstarter campaign for an all new tabletop game based on the same franchise. Masters of the Deep Wargame is live now and has nearly reached half its goal.
This new game is based on a similar concept to the boardgame, but it is played on a tabletop in a similar fashion to other tabletop war games like Warhammer. Masters features the same factions and characters from the board game yet provides an all new experience of play.
WoR is seeking $15,000 to bring this game to life and have already raised nearly $7,000 as of writing this. They look to be on track to shoot well passed that modest goal.
Last week was an eventful week for members of From Soy Sauce. Two of the three brothers, Kevin “Shade the Shark” Higuchi and Ken “Scary Sheet Ghost” Higuchi, have left From Soy Sauce to form their own game studio The Royal Skies. This leaves Saijee “Dart the Droid” Higuchi in full control over From Soy Sauce.
Ken and Kevin, donning their Ghost and Shark personas, took to the official From Soy Sauce YouTube channel to explain why they made this decision. Continue reading
Three years ago, while Goldfire Studios was working on Casino RPG, they found the web audio options available to them at the time to be sorely lacking. What did they do? They took the initiative and created an audio API that allowed them to easily support audio on multiple web browsers. Howler.js was born.
They have already sent out surveys to their backers and are working on fulfilling the rewards. Those who purchased a physical copy of the game can expect the game by the end of September while all backers who paid $8 or more will get a print and play copy by the end of the month.
Over on Kickstarter, we have another great game that is on the last few days of its run towards success. Chicken Run, by Pround Games, was successfully funded last week for $5,000 and is still kicking. This game has reached 105 people so far and the designers are looking to reach at least one of their stretch goals by the end of the week. Continue reading
Last week, Oklahoma saw its first successful video game Kickstarter campaign of 2016. Bonozo Apps launched a Kickstarter campaign for Top Caster Emote Wars (also known as Top Caster Emoji Wars) and it successfully raised $3,135 exceeding its goal of $2,500. This is the first ever crowdfunding campaign launched by Bonozo Apps and it is great to see that they were able to successfully fund the game. Continue reading
Are you looking for a fun new way to shoot the breeze with your friends? Something that doesn’t take too much of your time or require long boring tutorials while still retaining all the fun possible? Then you should give BitBout by Okay Benji a try.
BitBout was made during itch.io’s 64×64 Jam. That means, the games had to be playable with only a viewing area of 64×64 pixels. BitBout is based on a prototype developed by Benji Kay and expanded on with the help of artist Adam Bing. Continue reading