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All posts by E. Zachary Knight

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns:

Currently Funding:

The Prisoner’s Dilemma Card Game by Geym Theori. Geym Theori is creating a card game based on the old psychological trick of the prisoner’s dilemma. They have asked for a modest $100 goal and have already raised $220 with 10 days left.

That’s it for this week. I have not seen any new campaign pop up recently. If you know of any, please tell us so we can share.

Touhou Super Smash Battles By From Soy Sauce

We have some sad news today. This past weekend, From Soy Sauce Cancelled the funding campaign for Touhou Super Smash Battles. This is after they were fully funded in the first weekend and doubled their funding goal in a little over a week.

However, the news is not all bad. From Soy Sauce will still be developing the game, they just won’t be running a crowdfunding campaign for the game. You can watch their video below as they discuss the reasons behind it, and they have also posted a transcript if you care to read it.

In short, the reason why they cancelled the funding is because of conflicts with the ideals of Touhou creator ZUN.

The slightly less good news is that ZUN does not believe in collecting funds at the beginning of a project.

From that point we developed Touhou Smash until it looked presentable and towards mid-December we sent an email to ZUN asking him about his stance on crowd funding. We waited about 2 weeks for a response as to “Yes, or No”. On his guidelines he states “…*whole quote…you are free so I will leave it to circle like judgment, please consult me if judgment does not stick. In addition, if you find a secondary condition that does not seem to be here that does not meet the above conditions, in the decision, you may be asked to stop distribution please note”… So it has been two weeks, we followed protocol using our own best judgment and took an extra measure in our email asking to discuss kickstarter and other crowd funding avenues with ZUN since he asked to “consult if judgment does not stick”. After almost 3 weeks, we assumed that it has been a reasonable amount of time to view an email and that if he did not approve of a crowd-funding campaign he would have let us know.

We then tweeted the article to ZUN and a few of his friends. Ironically enough, a few days later on January 16 at 6pm we finally got an email after all instead of a tweet from Shanghai Alice’s Copyright representative Fumio Oyamada.

Though it is not technically written in policy, he explained, crowd funding is not recognized as a valid means to support a project because it is an investment and those investment methods are not tolerated.

It is a shame that it took that long to get communication rolling between ZUN and FSS. Yet, they are not upset in the slightest. They knew such a scenario was possible.

However, FSS will still be able to make TSSB. The project has been approved and it will eventually be offered for sale.

And that leads us to today. So for those wondering whether or not The Project has been approved, yes Team Shanghai Alice themselves have told us to please use everything within our own abilities, except the Wii-U, crowd-funding, Amazon, Steam, and any site primarily used by foreigners to finish the game by ourselves. And that is exactly what we plan to do. That is a lot of “no’s” But the biggest and most important “Yes” Is the project is good to fly and continue to be developed!

Finally, FSS has taken it upon themselves to initiate refunds for all those who made a contribution through Indiegogo. In the spirit of adhering to ZUN’s wishes, FSS is assuming that everyone that made a contribution wants a refund, unless they specifically state they want the funds to go to development.

Our first priority is “YOU WILL GET YOUR MONEY BACK”.

What we can do is change the title of the campaign letting everyone viewing know that it has been discontinued and is no longer accepting donations. Simultaneously all of the contributors will be emailed and informed of the campaigns status. There we will say the campaign has been discontinued and all donations will be reimbursed when indigogo gives us access to the funds 15 days after the campaign is over.

A number of you have expressed that regardless of the campaigns status you would like to reject the reimbursment and keep your perk. FSS is legally bound by indigogo to begin providing the service promised in exchange for money. That being said, any Donor can has legal authority to reject their reimbursement and force FSS to provide the service we promised in exchange. We have been extremely blessed to have received the amount of support and enthusiasm from all our supporters. It was very heart warming to read just how excited you all are for the game. And we still vow to deliver that excitement. For those of you that wish to maintain your perk, simply respond to the email we send tomorrow, let us know, and it will be so. If you do not respond to the email by the end of the campaign, then we will assume you wish to be reimbursed. Let me repeat that, we are assuming that you do not want to keep your perk and want to be reimbursed unless you specifically notify us otherwise!

With all that, we see an end to the crowdfunding of Touhou which will still go down as the fastest growing campaign and the campaign that raised the most funds in Oklahoma. However, because they had to cancel the funding, there will always be an asterisk next to that record.

So in the end, the game will be released. Towards the end of the video, they announce what that game will contain. There will be plenty of characters and a story mode to play. However, the game will not be as big and expansive as they had hoped to make.

We wish From Soy Sauce the best of luck in completing this project. They are doing a great job with development and we can’t wait to see the completed project.

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns:

Funding Cancelled:

Touhou Super Smash Battles by From Soy Sauce. From Soy Sauce is looking to raise funds to buy professional licenses of their dev software and develop more characters and stages. After doubling their funding goal, funding was canceled due to miscommunication with Touhou creator ZUN. More on this soon.

That’s it for this week. I have not seen any new campaign pop up recently. If you know of any, please tell us so we can share.

Touhou Super Smash Battles By From Soy SauceLast week, From Soy Sauce launched its crowdfunding campaign for Touhou Super Smash Battles. They launched the game with a modest $10,000 goal. Before the first weekend was over, they passed that goal easily.

It seems that the combination of Smash Bros gameplay and Touhou characters and setting was the perfect setup for a winning campaign. Another part of their success came from the the desire for Touhou fans to pick their favorite characters to be playable characters in the game. Those high valued reward levels were quickly snatched up.

Now that the first week is done, TSSB has raised over $16,000 and is still growing. They are regularly adding updates as well as new reward tiers. They have already sold 5 of 12 $300 spots to add a favorite character to the game as a Boss. The Game and the Endless Betatester tiers are also very popular having sold more than 100 and 60 respectively.

With 24 days left, TSSB looks to be on track to hit at least a few of their stretch goals before the campaign is over. We will keep you posted on further developments.

Zombie Blaster by Bonozo

Have you ever wondered what it was like working for an established game development studio? For many of us, we have never gained that kind of experience as we are still in school or perhaps working out of our homes.

But if you are curious how such an established studio functions, Bonozo has posted a fun video full of brief interviews with the development team. This video breaks down the different roles each member of the team performs and how they work together to complete the game. Check it out here.

While the video is primarily about development of their mobile zombie shooter Zombie Blaster!, the dynamic of the team is clearly a key impact on the rest of their work. Bonozo has been at the center of a lot of app and game development over the years, even if they don’t brag about it too much.

Of course the video is full of humor and that is what makes it entertaining as well as informative. So it is well worth a watch to get a good idea about what helps make a team function well together.

Finally, Zombie Blaster! is free to play on iPhone and Android. So check it out.

Follow Bonozo on Twitter: @BonozoApps

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns:

Currently Funding:

Touhou Super Smash Battles by From Soy Sauce. From Soy Sauce is looking to raise funds to buy professional licenses of their dev software and develop more characters and stages. They have already reach their funding goal of $10,000 and have raised $13,065 with 26 days left.

That’s it for this week. I think this makes up for last week’s lack of campaigns. We will keep you posted of further news.

Touhou Super Smash Battles By From Soy Sauce

We have been watching Touhou Super Smash Battles’ development since From Soy Sauce started posting devlog videos on Youtube. These videos have shown an incredible talent in capturing the gameplay of Super Smash Bros. and the look and feel of Touhou characters and themes.

With all the work they have poured into developing the character animations and moves of the two characters they have made so far, now they are looking to expand the roster at a much faster pace and have launched their crowdfunding campaign over at IndieGogo.

The members of From Soy Sauce have been competitive smash bros players since 2005 and avid fans of Touhou since 2007. Ever since we played Super Smash Bros Melee back at it’s release we have always wanted to make and balance our very own Smasher. Additionally we have always wanted to make our very own Touhou derivative work since 2010. The nature of the Touhou fandom has always been very attuned to “Touhou-fying” other games into it (example: Super Marisa Land, Touhouvania, Nitroid, Tacoman, Megamari). After the release of Super Smash Bros Brawl, we expected it would only be a matter of time before someone Touhoufied Smash Bros, but that never happened. Six years later we decided to take initiative and make it happen as it would be a nice way to accomplish two of our long time dreams in one epic run!

They also have a good number of stretch goals which add more characters, more stages, voice acting, new game modes and more. These guys know exactly what they want to see this game become.

They are starting off with a modest $10,000 goal to get the funding to buy the professional licenses of the development software they use and build 12 characters and 10 stages. If they hit their $100,000 stretch goal, the game will expand to 26 characters and battle stages, and story and adventure mods featuring all the characters.

With only the first night done, Touhou Super Smash Battles has hit nearly $3,000 and growing fast. We will keep you posted on all the latest updates.

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns:

Funding Failed:

Crossroads by Critical Code. Critical Code is developing a survival strategy game set in an alternative 1990s.  They failed to reach their funding goal having only raised $125.

With that, 2015 is not off to the best start. However, I think if we keep in mind the 2014 report, we can look forward to a lot of campaigns in the coming year.

Happy New Year From Oklahoma Game Development

With 2014 in the rearview mirror, we get the chance to look back with great fondness for what was accomplished this year. Oklahoma game developers have made great strides and impressive games this year and there is even more on the horizon. So let us look back at some of what we have seen.

Starting with Oklahoma’s own poster studio for success, we have Goldfire Studios. This year, they officially launched Casino RPG and have since made many improvements. The founders, James Simpson and Luke Simkins, have also been in the media setting a great example for what good developers can do for others.

Let us not forget Oklahoma’s oldest game development studio, Bonozo Apps. This year they started up The Tulsa Game Masters, a meetup for Tulsa Game Developers to get together and build their craft. They have also done a couple of game development panels this year. They were at Super! Bitcon along with Goldfire. They also organized the Wizard Comic Con Game Panel. These guys are also a core part of putting the upcoming XPO Gaming Convention together.

From the studio I feel is Oklahoma’s most promising young talent, From Soy Sauce has had two game launches this year and one great new game under development. After failing to fully fund Spheroid last year, they still launched a complete and fun game. Then, in just one month, they created an excellent platforming adventure Glass Wing. Following on that success, they began work on their next game Touhou Super Smash Battles. With these combined successes, they have also become the first Oklahoma game developer to become an official Wii U developer.

As for other game releases, we have seen quite a few. F5 Games became the first Oklahoma Ouya developer with its launch of House of the Lost on the system. Then they released a great twin stick shooter for the iPhone, The Hunted. Winter Stories also launched its endless runner Run, Frosty, Run. Finally, Adam Mowery launched a new platformer, Blue Beacon.

Game releases like that are not the only place we saw great gaming. Oklahoma also has quite a few active game jammers. Josh Maggard is a regular participant in Ludum Dare and released Space Driller and Now You See Me this year. Additionally, Oklahoma was host to a part of the Global Game Jam with some interesting and fun games. We also had two contenders in the most recent Ludum Dare with Critical Code’s Gorilla Rampage and Picardy Third’s Beat Bop Delicious. Finally, Divine Knight Gaming (Disclaimer, E. Zachary Knight is the owner of Divine Knight and Oklahoma Game Development) attempted one game a month, completing 6 games for the year.

In other news, we saw the first Super! Bit Con organized and hosted by the Oklahoma Retro Gamer Society. This event was so successful, they will be holding their second one in 2015. PL Studios, the creators of the Digital Tutors video training site, was bought by PluralSight for an astounding $45 million. And Oklahoma Christian University was ranked among the best game design schools in the nation.

As for us at Oklahoma Game Development, we went through a bit of rebranding. We started off as Oklahoma Game Developers, but felt that particular name was doing much better as the name of the Monthly Meetup group hosted by Goldfire and wanted to take a step aside and let them use it. We also took the time to put together an official disclosure policy to build greater trust in our site and reporting.

We cannot be sure what will happen in the coming year. What we do know is that there are a number of great looking games under development that will see a 2015 release. We look forward to the next Super! Bit Con and the new entry of the XPO Gaming Convention. We look forward to seeing and reporting on all these and more.

crowdfunding Indiegogo Kickstarter

Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and more. If it might be of interest to gamers and game developers we will show them off.

Here is the primary list of crowdfunding campaigns:

Funding Failed:

CatMan Evolution #1 by Brad Linder. CatMan follows the life of Darren Merrywether heir to a fortune and a superhero identity. Brad failed to meet his $2,800 goal having only raise $476.

Currently Funding:

Crossroads by Critical Code. Critical Code is developing a survival strategy game set in an alternative 1990s. They are seeking $3,000 to continue development. They have raised $125 with 3 days left.

That’s it for this week. We hope to see the progress of these and to see more come out.