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Category: Game Development

Howler.js Hits Version 2.0 As It Takes Over Web Audio

Howler.js by Goldfire StudiosThree years ago, while Goldfire Studios was working on Casino RPG, they found the web audio options available to them at the time to be sorely lacking. What did they do? They took the initiative and created an audio API that allowed them to easily support audio on multiple web browsers. Howler.js was born.

After three years, Howler.js is now at version 2.0 and is widely used around the internet, including by some of the largest companies in the world.

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Surviving A Team Based Game Jam – Tips From The Space Driller Team

Game jams have been growing in popularity among indie developers and even professional game developers. They are a great opportunity to step away from your current project(s) and comfort zone and make a game you might not have tried making otherwise. They can expand your skillset, your creativity and your career.

With this potential, it is often necessary to take a further step and try performing a game jam with a team rather than as a solo effort. But how does that work? How can you go from working alone to working with a team overnight? Luckily, we have had one such team recently who made a wonderful game for Ludum Dare, the Space Driller team, who took the time to share some tips.

When writing about the game last time, I asked some questions about the team experience and received some great responses from each member. Despite not all of them having worked together before, these guys really pooled their talents together and came out with a great game. So what made this possible? Let’s find out.

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Divine Knight’s May One Game Failure

As we all very well know, not all game development efforts are going to be a success. There are times when even the most basic of games cannot get done or just don’t turn out right. In these situations, we simply must buck up and take what we can learn from them and do better next time.

Divine Knight Gaming had just one of those experiences in their efforts to create one game a month. In the month of May, they set out to make a Bomberman clone but due to issues outside of game development, they were unable to complete it. However, there are two things they learned while making this game.

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