At the last monthly meetup, Goldfire Studios took time to share some tips for building a better Kickstarter. These are lessons they often learned the hard way and wanted share with others to save them the headaches. They have posted not only the video that was live streamed but also the slide show they used in the presentation. You can view both at their site, and we have embedded the video here.
Among the tips, there are sections on building a press relationship before starting your Kickstarter. This means seeking out not just games sites, but specific journalists who might be more inclined to report on your game’s Kickstarter. Additionally, social media is a powerful tool to helping build awareness and support. If you are not using Facebook and Twitter currently, you need to start now and build up a presence. There is plenty more in the video and the slide show so check them out.
With the increasing number of Oklahoma based Kickstarters popping up, I think it is important for all of us to learn from each other. Not just learning from the successes, but learning from the failures. So if you have tried to crowdfund your game but fell short, we would like to hear from you. You can post directly to our forums or you can contact us and we can chat.
Coming later this month on May 30th, Goldfire Studios will be the main event in the next game developer meetup. In this meetup, James and Luke will be sharing their experience in running their successful Casino RPG Kickstarter. That Kickstarter successfully reached its $20,000 funding goal on February 5, 2013. This will be a great opportunity to learn from someone who has been there.
I have seen a couple of other crowd funding projects from Oklahoma pop up but Casino RPG has been the only fully successful one. Come prepared to learn and ask questions and if you are doing something neat in game development, please be prepared to share.
While developing its latest HTML5 game, Casino RPG, Goldfire Studios ran up against a severe weakness in the current technology, specifically regarding audio output. Frankly, HTML5 audio sucks when it comes to doing much of anything aside from embedding sound clips on a web page. This is a common complaint from HTML5 game developers. With that in mind, it is great to see that one game developer is looking to solve the problem, hopefully once and for all.
Enter Howler.js. Goldfire has put together a great all in one package for handling audio for cross platform playback. The library allows the game developer to assign several sound files to a single audio object and the library plays back the file that the user’s browser supports. Additionally, it has all the features you need for great game audio such as looping, mute, fade in/out, etc.
It also contains support for what are known as sound sprites. With this, you can put all your audio into a single file and play back only certain sections of the file for different sounds. This reduces the strain on bandwidth for most games as they would require numerous sounds and multiple download streams to play without this feature.
It is great to see something like this coming from a studio in Oklahoma. This certainly shows the talent this state has to offer. If you want to learn more about Howler.js, head on over to the project description. Additionally, Goldfire has open-sourced the library and has it available for download over at Github.
Finally, if you want to support Goldfire for its efforts in creating this much needed and great sound library, then head over to their Kickstarter project, Casino RPG, and pledge them a few bucks. After all, it is this game that spawned this library.
Earlier last week, Goldfire Studios announced the opening of its Kickstarter campaign for Casino RPG, the latest game from the studio. This campaign has been live for about a week and has raised over $6,500. With it funding goal of $20,000, Goldfire seems well on its way to reach and potentially exceed its target.
Casino RPG will be a free to play game that promises to offer a fair paid experience, meaning it will not be “pay to win”. The game will focus its core gameplay around building a career in the casino business starting at the bottom and working your way up to a multi-casino empire. What makes this game more than a tycoon style game is the multiplayer and social aspects. Not only can you build a casino and have players explore it and play the games, you can also visit the casinos of other players and try to win big.
Another interesting aspect of this game is the underlying technology is built on the platform commonly referred to as HTML5. According to the Kickstarter, this technology was chosen as it allows players on all compatible devices to play the same game with the same experiences. With the growing popularity of HTML5 in the game landscape, this puts Goldfire at the forefront of this new market.
CasinoRPG is built with the latest in web technologies, often grouped under the term HTML5. What this means for players is that there is no need to download the game, run Adobe Flash, open a Java applet or install a plugin like Unity Player. You simply point your browser (on virtually any modern device) to the CasinoRPG website, and you are instantly loaded into the game world, right where you left off. This allows us to do some amazing things that have never been possible before, like providing the same great game experience across devices, while being able to play with your friends in real-time, no matter what device they are playing from.
We wish Goldfire and Casino RPG the best of luck in the coming weeks and hope that this Kickstarter reaches its funding goals.