Game jams have been growing in popularity among indie developers and even professional game developers. They are a great opportunity to step away from your current project(s) and comfort zone and make a game you might not have tried making otherwise. They can expand your skillset, your creativity and your career.
With this potential, it is often necessary to take a further step and try performing a game jam with a team rather than as a solo effort. But how does that work? How can you go from working alone to working with a team overnight? Luckily, we have had one such team recently who made a wonderful game for Ludum Dare, the Space Driller team, who took the time to share some tips.
When writing about the game last time, I asked some questions about the team experience and received some great responses from each member. Despite not all of them having worked together before, these guys really pooled their talents together and came out with a great game. So what made this possible? Let’s find out.
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