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Tag: Game Jams

Surviving A Team Based Game Jam – Tips From The Space Driller Team

Game jams have been growing in popularity among indie developers and even professional game developers. They are a great opportunity to step away from your current project(s) and comfort zone and make a game you might not have tried making otherwise. They can expand your skillset, your creativity and your career.

With this potential, it is often necessary to take a further step and try performing a game jam with a team rather than as a solo effort. But how does that work? How can you go from working alone to working with a team overnight? Luckily, we have had one such team recently who made a wonderful game for Ludum Dare, the Space Driller team, who took the time to share some tips.

When writing about the game last time, I asked some questions about the team experience and received some great responses from each member. Despite not all of them having worked together before, these guys really pooled their talents together and came out with a great game. So what made this possible? Let’s find out.

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Time War Created in 48 Hours by Josh Maggard For Ludum Dare

Time War by Josh Maggard for Ludum Dare 27

Game Jams happen all over the world on a regular basis. Some big, some small and others span the world by taking advantage of the world wide web. One such game jam is Ludum Dare. This competition/game jam requires potential developers to pick a theme for the competition and then challenges them to build a full game for the competition in 48 hours. Thousands participate and few complete.

Here at Oklahoma Game developers, we are lucky to know of one such finisher of the Ludum Dare 27 Game Jam, Josh Maggard of Lionsteel Games. He took advantage of this game jam to expand on his experience as a game developer and test his mettle as a game developer. His effort was well rewarded. The comments in response to his entry are extremely positive. Pretty much everyone who played it loved it. I loved playing it, although I kind of sucked at it.

We asked Josh some questions about his experience and what others can expect from participating in future game jams. 

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