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Tag: Lionsteel Games

From Beneath Ludum Dare Comes Space Driller

Space Driller Made For Ludum DareGame Developer Josh Maggard is no stranger to game jams. As of this last Ludum Dare, he has participated in four of them. We wrote about his last one, Time War, last year after the jam ended. That game was pretty fun, but brutally hard, at least for me. For his latest entry, Josh has held true to the fun part while keeping the brutal difficulty toned down a bit.

His latest Ludum Dare game is called  Space driller.  The theme for the jam was “under the surface” and he held true to that theme quite well. Space Driller stars a space miner who had been separated from his team and lost in a massive system of caves and tunnels. Armed with only his trusty drill, this miner must find the path out of the tunnel and back to freedom.

It was made over a 72 hour period with Josh acting as game designer and programmer and working with two others, Dan Konves, artist and designer, and Tyler Collins, music and sound effects. This small team of developers created a great looking and sounding game. The music and sound effects really pulled you into this dark and lonely cave while the visuals brought up levels of nostalgia for adventure platforming game of old. As many of the Ludum Dare commenters have stated, this game’s roots in Metroidvania style games are firmly planted and growing well.

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Time War Created in 48 Hours by Josh Maggard For Ludum Dare

Time War by Josh Maggard for Ludum Dare 27

Game Jams happen all over the world on a regular basis. Some big, some small and others span the world by taking advantage of the world wide web. One such game jam is Ludum Dare. This competition/game jam requires potential developers to pick a theme for the competition and then challenges them to build a full game for the competition in 48 hours. Thousands participate and few complete.

Here at Oklahoma Game developers, we are lucky to know of one such finisher of the Ludum Dare 27 Game Jam, Josh Maggard of Lionsteel Games. He took advantage of this game jam to expand on his experience as a game developer and test his mettle as a game developer. His effort was well rewarded. The comments in response to his entry are extremely positive. Pretty much everyone who played it loved it. I loved playing it, although I kind of sucked at it.

We asked Josh some questions about his experience and what others can expect from participating in future game jams. 

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