Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and…
Leave a CommentMonth: September 2013
Gold Fire Studios recently learned that its latest gameplay trailer for Casino RPG has been hit with a terms of service violation and has been removed from their channel. This was the trailer produced for the recent public beta launch of the game.
In the email received by Goldfire CEO James Simpson, YouTube claims a generic “copyright violation.”
Leave a CommentEvery Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and…
Leave a CommentLast week, we reported on the closing of the StellarBrink crowdfunding campaign. It ended far short of the $15,000 Daniel Kole was seeking to make it happen. While at the time, we were not sure what would happen to it, we have learned a few things.
In a blog post on the StellarBrink website, Daniel informs everyone that for now active development on StellarBrink will be ending. Daniel feels that he alone can’t do StellarBrink the way it should be done.
Leave a CommentI have given it a lot of thought, and I have come to the conclusion that I can’t do proper justice to Stellarbrink, and the game it’s meant to be. It needs a team, and that’s a resource I don’t have available to me at this time.
Every Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and…
Leave a CommentOn Monday, StellarBrink’s IndieGogo campaign ended its funding campaign far shy of its $15,000 goal. This brings to an end to the fourth attempt at…
Leave a CommentEvery Monday, We link to the crowdfunding pages of games from Oklahoma developers and other interesting crowdfunding projects from Oklahomans. Music, comics, table-top games and…
Leave a CommentToday is the day to get in on the hot casino action if you were not part of the limited Kickstarter backed closed beta of Oklahoma’s own Casino RPG by GoldFire Studios. This public launch means an end to game data resets and a preservation of the hard work you put into building your own casino empire. In an email message sent out today they lay out the announcement.
Leave a CommentWe are excited to announce that CasinoRPG is now in open beta and there will be no more resets! Over a year of development and closed beta testing has gone into this release, and we are really proud of the results.
In case you forgot, CasinoRPG is a massively multiplayer online game that merges role-playing, tycoon and city-building with casino games like poker, blackjack and slots. Like all of our games, CasinoRPG can be played for free right from your browser.
Over the weekend, A Wasted Life, the zombie survival game created by Robert Dishong, failed to reach its funding goal of $5,000 on Kickstarter. The game looked interesting but failed to garner a large enough base of support in order to be fully funded.
In a recent update to Facebook, Robert has explained that A Wasted Life will have to be put on hiatus until further notice.
Leave a CommentBad news, AWL is on hiatus until I can gather a team to help me with this project. It’s too hard to do alone, takes too much of my personal time, and without help I would just end up frustrated and scrapping it altogether. But I’m not going to do that. I will return to AWL when I feel I can give it the care and work it deserves.
Game Jams happen all over the world on a regular basis. Some big, some small and others span the world by taking advantage of the world wide web. One such game jam is Ludum Dare. This competition/game jam requires potential developers to pick a theme for the competition and then challenges them to build a full game for the competition in 48 hours. Thousands participate and few complete.
Here at Oklahoma Game developers, we are lucky to know of one such finisher of the Ludum Dare 27 Game Jam, Josh Maggard of Lionsteel Games. He took advantage of this game jam to expand on his experience as a game developer and test his mettle as a game developer. His effort was well rewarded. The comments in response to his entry are extremely positive. Pretty much everyone who played it loved it. I loved playing it, although I kind of sucked at it.
We asked Josh some questions about his experience and what others can expect from participating in future game jams.
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